//===================================================
//
//  This file was generated by Airfix Dogfighter,
//  Edited & Modified by KamikazFu!!!
//  Made in the new environment: Gablegarden!!!
//  DO NOT MODIFY!!
//
//===================================================


object LevelData
{
  int       m_uidModel64;
  int       m_uidModel63;
  int       m_uidModel0;
  int       m_uidModel9;
  int       m_uidModel22;
  int       m_uidModel25;
  int       m_uidModel28;

  event SetupLevelData
  {

    LoadUserLevel( "Boxing_Wars" );
    SpawnPickup( "PuFuel", "gablegarden", coord3d(14.000000, 1.280000, -14.000000), 5.000000 );
    SpawnPickup( "PuFuel", "gablegarden", coord3d(-24.000000, 6.280000, 22.000000), 5.000000 );
    SpawnPickup( "PuAmmo", "gablegarden", coord3d(12.000000, 11.800000, 6.000000), 5.000000 );
    SpawnPickup( "PuAmmo", "gablegarden", coord3d(5.000000, 1.500000, -4.000000), 5.000000 );
    SpawnPickup( "PuAmmo", "gablegarden", coord3d(-16.000000, 1.500000, -10.000000), 5.000000 );
    SpawnPickup( "PuCross10", "gablegarden", coord3d(-14.000000, -5.500000, 16.000000), 20.000000 );
    SpawnPickup( "PuCross10", "gablegarden", coord3d(8.000000, -5.500000, 22.000000), 20.000000 );
    SpawnPickup( "PuCannon", "gablegarden", coord3d(5.000000, 1.500000, -4.000000), 7.000000 );
    SpawnPickup( "PuCannon", "gablegarden", coord3d(12.000000, 11.800000, 6.000000), 7.000000 );
    SpawnPickup( "PuCannon", "gablegarden", coord3d(-24.000000, -3.500000, 6.000000), 7.000000 );
    SpawnPickup( "PuParamine", "gablegarden", coord3d(0.600000, -11.800000, -0.150000), 7.000000 );
    SpawnPickup( "PuCross10", "gablegarden", coord3d(0.600000, -11.800000, -0.150000), 20.000000 );
    SpawnPickup( "PuBomb", "gablegarden", coord3d(12.000000, 11.800000, 6.000000), 15.000000 );
    SpawnPickup( "PuCross10", "gablegarden", coord3d(-6.000000, 1.500000, -24.000000), 20.000000 );
    SpawnPickup( "PuTeslacoil", "gablegarden", coord3d(-24.000000, -3.500000, 6.000000), 7.000000 );
    SpawnPickup( "PuTeslacoil", "gablegarden", coord3d(8.000000, -5.500000, 22.000000), 7.000000 );
    SpawnPickup( "PuStar10", "gablegarden", coord3d(18.000000, -8.500000, -14.000000), 20.000000 );
    SpawnPickup( "PuStar10", "gablegarden", coord3d(12.000000, 11.800000, 6.000000), 20.000000 );
    SpawnPickup( "PuRepairs", "gablegarden", coord3d(-14.000000, -5.500000, 16.000000), 5.000000 );
    SpawnPickup( "PuRepairs", "gablegarden", coord3d(12.000000, 11.800000, 6.000000), 5.000000 );
    SpawnPickup( "PuRepairs", "gablegarden", coord3d(-16.000000, 1.500000, -10.000000), 5.000000 );
    SpawnPickup( "PuRocket", "gablegarden", coord3d(18.000000, -8.500000, -14.000000), 7.000000 );
    SpawnPickup( "PuRocket", "gablegarden", coord3d(-6.000000, 1.500000, -24.000000), 7.000000 );
    SpawnPickup( "PuRepairs", "gablegarden", coord3d(5.000000, -7.500000, 25.000000), 5.000000 );
    SpawnPickup( "PuRepairs", "gablegarden", coord3d(-10.147400, 7.500000, -5.347520), 5.000000 );
    SpawnPickup( "PuRepairs", "gablegarden", coord3d(16.000000, 2.500000, -2.000000), 5.000000 );
    // Start position
    AddStartPos( "gablegarden", coord3d(0.700000, -11.800000, -0.300000), coord3d(0.000000, -3.000000, 0.000000) );
    // Start position
    AddStartPos( "gablegarden", coord3d(0.700000, -11.600000, -0.400000), coord3d(0.000000, -3.000000, 0.000000) );
    // Start position
    AddStartPos( "gablegarden", coord3d(12.000000, 11.800000, 6.000000), coord3d(0.000000, -1.500000, 0.000000) );

    // Actor Model64
    m_uidModel64 = CreateActor( "GuGunEmplacement", "Model64", "gablegarden", coord3d(-100.000000, 10.000000, 0.000000), coord3d(0.000000, PI+0.000000, 0.000000) );
    SetPickupType( m_uidModel64, "" );
    SetSquad( m_uidModel64, 0 );
    SetTeam( m_uidModel64, 0 );
    SetRank( m_uidModel64, 4 );
    SetTechLevel( m_uidModel64, 4 );
    AIActivate( m_uidModel64 );
    AISetStayRoom( m_uidModel64, 1 );
    AISetAggression( m_uidModel64, 500 );
    BoostHealth(m_uidModel64, 1800);
    AISetPickupPrio( m_uidModel64, 50 );
    AISetAttackPrio( m_uidModel64, 500 );

    // Actor Model63
    m_uidModel63 = CreateActor( "GuGunEmplacement", "Model63", "gablegarden", coord3d(0.000000, 15.000000, 100.000000), coord3d(0.000000, PI+0.000000, 0.000000) );
    SetPickupType( m_uidModel63, "" );
    SetSquad( m_uidModel63, 0 );
    SetTeam( m_uidModel63, 0 );
    SetRank( m_uidModel63, 4 );
    SetTechLevel( m_uidModel63, 4 );
    AIActivate( m_uidModel63 );
    AISetStayRoom( m_uidModel63, 1 );
    AISetAggression( m_uidModel63, 500 );
    BoostHealth(m_uidModel63, 1800);
    AISetPickupPrio( m_uidModel63, 50 );
    AISetAttackPrio( m_uidModel63, 500 );

    // Actor Model9
    m_uidModel9 = CreateActor( "GuGunEmplacement", "Model9", "gablegarden", coord3d(100.000000, 10.000000, 0.000000), coord3d(0.000000, PI+0.000000, 0.000000) );
    SetPickupType( m_uidModel9, "" );
    SetSquad( m_uidModel9, 0 );
    SetTeam( m_uidModel9, 0 );
    SetRank( m_uidModel9, 4 );
    SetTechLevel( m_uidModel9, 4 );
    AIActivate( m_uidModel9 );
    AISetStayRoom( m_uidModel9, 1 );
    AISetAggression( m_uidModel9, 500 );
    BoostHealth(m_uidModel9, 1800);
    AISetPickupPrio( m_uidModel9, 50 );
    AISetAttackPrio( m_uidModel9, 500 );

    // Actor Model28
    m_uidModel28 = CreateActor( "GuGunEmplacement", "Model28", "gablegarden", coord3d(0.000000, 15.000000, -100.000000), coord3d(0.000000, PI+0.000000, 0.000000) );
    SetPickupType( m_uidModel28, "" );
    SetSquad( m_uidModel28, 0 );
    SetTeam( m_uidModel28, 0 );
    SetRank( m_uidModel28, 4 );
    SetTechLevel( m_uidModel28, 4 );
    AIActivate( m_uidModel28 );
    AISetStayRoom( m_uidModel28, 1 );
    AISetAggression( m_uidModel28, 500 );
    BoostHealth(m_uidModel28, 1800);
    AISetPickupPrio( m_uidModel28, 50 );
    AISetAttackPrio( m_uidModel28, 500 );


    //
    //  Interactive objects
    //


  }

}
